Archive for the ‘iPhone’ Category

iPhone: How jailbreaking can hurt Apple Store developers

Apple will be releasing the final version of the iPhone SDK soon. Along with it registered developers will be able to sell their applications via the Apple Store. Developers will be able to set their own pricing for their creations and Apple will take 30%. Thousands of developers have already jumped on the band wagon [...]

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iPhone SDK Beta 5 Now Available

Apple has released Beta 5 of the iPhone SDK. The readme doesn’t reveal much about what is in this release: The ?fth beta ?xes bugs and adds support for the latest iPhone OS. Share and Enjoy:

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Exploring iPhone Graphics Part 3

Last time we created a simple iPhone application that made a ball bounce around the screen. This time we are going to extend the last example to use the accelerometer to create a gravity influence on the ball. So as you tilt the device the ball will roll in the direction of the tilt. The [...]

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Exploring iPhone Graphics Part 2

In Part 1 of this series of articles we drew some simple graphic primitives on the iPhone display. In this article we are going to look at how to do some simple animation. The goal of this example is to create a 2D ball that bounces around the iPhone screen. First of all we need [...]

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iPhone OS Beta 4 Install Problems

Getting the Beta 4 OS (build 5A258f) for iPhone or iPod Touch onto your device has a glitch and the install will not work. Restoring the OS from the Xcode Organizer will get stuck before the OS in even installed. When the device is rebooted it will appear as a second device with no information [...]

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iPhone Beta 4 Released

Apple has released Beta 4 of the iPhone SDK and the iPhone/iPod Touch OS. The SDK build number is 9M2165 and the OS build number is 5A258f. New in the release is OpenGL ES support to the iPhone Simulator! Share and Enjoy:

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Plotting a Sine Wave with the iPhone SDK

Got the following request from Leo on the Exploring iPhone Graphics Part 1 article: Could you give me a quick primer on how to draw a sinus curve (or similar curve) with the data coming from an array? Here it is: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 [...]

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Exploring iPhone Audio Part 7

In the last article of this series we started looking at iPhone audio playback. This time we are going to see how to actually play an audio file that our applicaiton has recorded. The startPlayback method sets everything up for audio playback and starts the playback process. 1 2 3 4 5 6 7 8 [...]

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Exploring iPhone Audio Part 6

In Part 5 of this series we added a simple user interface to control the audio recording process. A UILabel was added to display the status. Also two buttons were added to control both recording and playback. Up to this point we have only discussed recording audio. This article will begin to see how to [...]

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UIImagePickerController Now Works on Device

In the Picking Images with the iPhone SDK UIImagePickerController article I gave some sample code using the UIImagePickerController to get images from your photo library and use them in your application. This code worked great in the simulator but would crash on my development iPod Touch. Beta 3 has fixed this issue. I can pick [...]

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